We cannot make BBs purely tanks, cruisers purely support and DDs purely damage dealers, for example. ![]() And despite of numerous conventions and “gameplay first” principle, we cannot act however we wish in balancing. We, however, have additional issue – our game is based on IRL naval warfare. These three aspects are always involved, and they often contradict. The director of Overwatch (unsurprisingly, as Blizzard are almost gods of balance, I think) put it absolutely right. How does StPB balance ships? Have you ever had to make compromises regarding a line? It it purely following stats or is it more a feel thing? ( In regards to a QnA given by the director of Overwatch)Īnswer: Yes, we had such cases. ![]() ![]() Question: He mentioned that the way Overwatch balances is by looking at three aspects, players, stats, and internal feedback but rarely these things are aligned so they have to make compromises.
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